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The game is not even in public alpha yet.It is therefore useless to ask for builds of the game this early in development. Multiplayer barely works.

LATEST DEMO VIDEO | WATCH ON BITVIEW

Fish: Ultimate Massacre Observatory is an upcoming multiplayer first-person shooter, currently developed by three CS students. Our wish with this game is developing a stable (un)professional-grade engine, an amazing game, and a toolkit we can use to port our games to many platforms.

We support players wanting to play competitively on our games. Unfortunately, we have yet to announce tournaments. Fish will have a leveling system similar to Team Fortress 2 and Counter-Strike: Global Offensive.

You can consult our roadmap here:



Fish: Ultimate Massacre Observatory uses Kwaplan2 which is the latest revision of our in-house engine, Kwaplan. We were targetting billboard-based graphics with the first iteration, and we are now targetting more advanced graphics with Kwaplan 2 being able to render much more advanced things.

Kwaplan

2023

It was the first revision of the engine, based on GenericDoom, and not really worth using. We recommend using GZDoom as a Doom-based engine.

Kwaplan 2

2023-now

Custom in-house engine, remade from scratch using raylib, is now what Fish is made on.


Safariminer

Lead dev

Canadian developer, uses C++ and PHP

BobIsAMess

Lead 3D Artist

Makes 3D models, they get used in game

Nekokon

Lead tester

Assures the shit we're cooking is good shit.

Fish: Ultimate Massacre Observatory | NordEcho Medias, 2023 and beyond