Fish: Ultimate Massacre Observatory is an upcoming multiplayer first-person shooter, currently developed by three CS students. Our wish with this game is developing a stable (un)professional-grade engine, an amazing game, and a toolkit we can use to port our games to many platforms.
We support players wanting to play competitively on our games. Unfortunately, we have yet to announce tournaments. Fish will have a leveling system similar to Team Fortress 2 and Counter-Strike: Global Offensive.
Fish: Ultimate Massacre Observatory uses Kwaplan2 which is the latest revision of our in-house engine, Kwaplan. We were targetting billboard-based graphics with the first iteration, and we are now targetting more advanced graphics with Kwaplan 2 being able to render much more advanced things.
It was the first revision of the engine, based on GenericDoom, and not really worth using. We recommend using GZDoom as a Doom-based engine.
Custom in-house engine, remade from scratch using raylib, is now what Fish is made on.
Canadian developer, uses C++ and PHP
Makes 3D models, they get used in game
Assures the shit we're cooking is good shit.